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Reply To: Autofire on the axis

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@monchote Exactly! This hack DID fix my 2 player issue (in 3.0 beta). I never actually had the original auto fire issue in the first place. 3.0 (proper) seems to have undone that fix. Whether it was an accident or not, it worked.

@feederchain I have the Xin-Mo 2 player (or at least that’s what I paid for) but it shows up in Retroarch as a “THT THT 2 Player USB.” From what I understand, they’re essentially the same hardware.

Please let me know if I can be of help testing anything.


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